Street Soccer Rules for Leagues: Additional Information
Uniforms & Equipment
- Included in the price of registration is a uniform of 8 jerseys that we keep and wash for you. Select sizes upon registration.
- If you do not wish to wear the uniforms provided by the league, a full uniform is required, including jersey, shorts and socks.
- Balls are provided by the league (size 4 futsal ball).
- Water is available on site. We encourage the use of reusable water bottles to reduce waste from cups.
- Each league is approximately 10-12 weeks. You play 3 matches per night during your hour “game block” each week.
- Playoffs will take place after the final week of the regular season for teams that qualify.
- No game ends in a tie. If tied at the end of regulation, games go to sudden death penalties.
- 3 points for a win, 0 points for a loss, 1 point for a penalty shootout loss. The only exception will be championship games where 2 two-minute halves of extra time will be added. If still tied after extra time, sudden death penalties will take place.
- Max 6 goal differential per game.
- Championship medals awarded to league winners.
*Season length may vary by one or two weeks and have dues prorated accordingly.
Street Soccer Rules for Drop-in Mini-Tournaments: Additional Information
- Pre-register online or just show up 15 minutes before the time listed on the website and register on-site.
- Mini-tournament coordinator will divide players into as many 4v4 teams as possible, set the schedule, and games begin.
- Each player/team is given a jersey to change into which is required to be worn for the mini-tournaments.
- Jerseys are returned after the tournament and washed for the next mini-tournament.
- Teams play round robin 15-minute matches and team with the best record takes home the mini-tournament trophy.
- City-wide leader board is displayed at the Park with the weekly champions.
- Prizes for drop-in tournament winners.
Street Soccer Rules for League Competition and Drop-in Mini Tournaments
The Street Soccer Park pitch comprises of a quality artificial turf flooring and 4ft high walls. Part of the court will have nets above the walls used to prevent the ball from leaving the field of play.
Both the floor and walls comprise of the field of play and as such, the ball is still in play when it comes into contact with these surfaces. The nets, however, are not. If the ball hits the net or leaves the field of play (and when signaled as such by the referee), the ball will be deemed to be out and play will be restarted accordingly.
The field is marked with two goal creases, and a halfway line.
There are no touchlines because the walls surround the pitch. The goal line is between the goal posts and under the cross bar. The field of play is divided into two halves by a halfway line. There are no flagposts or corner arcs on the courts.
Size of court: 72 ft (long) x 52 ft (wide).
Size of goals: 4ft (tall) x 12 ft (wide).
The penalty/goalkeeper area is a semi-circle with a 10 ft radius.
Nets will be attached to the goals and the ground behind the goal. The nets and goals are properly supported and will not interfere with the goalkeeper.
The Substitution Zone will be outside the field of play. There is a door which allows access to the court for the teams players. Teams are only permitted to use the door in front of the Substitution Zone for their players to enter and leave the field of play. Jumping over the wall is not permitted. The door must be closed again immediately after a player enters/leaves the field so as not to interfere with the game.
The ball used for this Cup is generically known as a Size 4 Futsal Ball and conforms to those standards provided in the FIFA Futsal Rules of the Game.
- 4-8 players total per team.
- Players can be all male, all female, or mixed depending on league you are entering. Drop-in tournaments will be organized by skill level.
- Maximum of 4 players per team on the court.
- 3 outfield players.
- 1 goalkeeper.
- 6 substitute players.
Duration of matches
Two halves of 8 minutes each, no halftime.
- If a team knows that it will have to forfeit for lack of players, the team must give advanced notice to the league general manager.
- If a team does not have 4 players at the start of the game, the team may play the game with 3 players.
- Any fewer than 3 players on a team is a forfeit. Teams can still play a “scrimmage” match in these situations by “picking up” players from another team (provided the other team lends them players), but the result of this scrimmage match is still recorded as a forfeit in the match results.
- Every team is allowed one forfeit per season without penalty provided advanced notice to the league general manager.
- If a team forfeits for a second time in the season, the team is disqualified from the playoffs and may be dropped from the league.
The match starts when the referee throws the ball into the court. One team will start with the ball, and the other team will start with the ball in the second period. When a goal is scored, the team that has conceded the goal retrieves the ball and the goalkeeper is allowed to roll the ball back into play immediately.
Player Rules of No Contact
- No Body Contact.
- This means no shoulder to shoulder that results in any movement of the other player’s body.
- This means no using your body to “box out” (body to body) another player.
- This means no “ball first and body second” contact.
- 50 – 50 balls that result in contact/collisions will be awarded to the keeper on that side of the field. A roll-in restart.
- Ball Contact Only. Think Basketball.
- Player who is in control of the ball has right of way, unless the defender has both feet planted.
- Defender must tackle the ball or strip the ball off of a player without touching the player.
- Offensive player cannot charge or run into a stationary defender or any part of a stationary defender’s body. – Think Basketball “Charging.”
- Any tackle that trips another player is a Yellow Card & 2 Minutes – intentional or not
- Any simulation of a physical foul (flopping, diving, etc) where a player could have kept their footing, is a Yellow Card & 2 Minutes for the simulator.
Other Player Rules
- No headers
- No playing with both hands on the court walls
- No playing the ball by a player on the ground
- No unsportsmanlike conduct (immediate yellow card)
- If a player kicks the ball out of the field, the player must sub with another player to fetch the ball before returning to play.
One player ALWAYS in attacking half
- At least one player must remain in the attacking half of play. A foul will be awarded against a team if the whole team is in its own half. The 3rd repeated infraction results in a penalty kick.
If a player on a team receives a yellow card then while the team is a player or more down this rule will not apply (the team which is down a man may defend with their entire team until the player returns). Similarly this rule will not apply if a player in a team receives a red card. For more information on blue and red cards, please see below.
- The goalkeeper can score goals.
- The goalkeeper can leave the penalty area and play on the field (includes the attacking half).
- (Hermit Crab Rule) The goalkeeper cannot re-enter the penalty area with the ball once he/she has left the penalty area . The goalkeeper must give up possession of the ball before re-entering.
- The goalkeeper cannot hold the ball longer than 5 seconds in his/her penalty area (“playing for time”).
- The goalkeeper cannot roll the ball to him or herself after a goal has been conceded or a dead ball.
- The goalkeeper cannot pick up the ball with his/her hands when the ball is outside the Penalty Area. A violation results in a penalty kick.
- The “no pass back” rule applies. If a goalkeeper picks the ball up with his/her hands after receiving a pass back from a teammate (even if the goalkeeper has both feet in the Penalty Area), then the other team is awarded a penalty kick.
Rules for Penalty Area
- Outfield players cannot enter the penalty area. This rule applies to both attacking and defending players (“fishing for the ball” is not allowed).
- If a player from the defending team enters the penalty area, the other team receives a penalty kick.
- If a player from the attacking team enters the penalty area, the play is blown dead and the ball starts with the goalkeeper.
The game clock will only be stopped in the event of an injury. If a penalty kick is awarded and time expires before the penalty kick is taken, the penalty kick will be the last play of the half.
A penalty is given when:
- A player from the defending team enters the penalty area.
- A team passes back three times in a row directly to their own goalkeeper with the intention of time wasting.
- If the goalkeeper holds the ball longer than 5 seconds in his/her penalty (“playing for time”).
- If the goalkeeper picks up the ball with his/her hands when he/she receives a back pass from a player on his/her own team.
- If the goalkeeper picks up the ball with his/her hands when the ball is outside the penalty area.
- A penalty kick is taken from half-field. The player will start at half-field, dribble the ball forward and attempt to score on the keeper. The kick-taker can use as many touches as he or she needs, but, the moment the ball stops moving towards the goal or moves backwards from the goal the penalty is blown dead. The goalkeeper cannot leave the penalty area during a penalty kick.
Rules for Roll-in Restarts
- All Roll-in restarts are passes and are rolled-in by hand below wall height from the spot of the foul or where the ball went out, unless otherwise indicated by the referee. All players of the opposing team must be a minimum of 5 feet from the spot where the roll-in restart is being taken.
- The referee awards a roll-in restart for: all fouls on the field except for any offense, which is seen as worthy of a penalty kick. Fouls also include a player holding the perimeter board with both hands.
- If a ball goes out of play over the field walls, the ball must be rolled in by hand below the level of the field walls at the position where the ball went out of the field of play. All players of the opposing team must be a minimum of 5 feet from the ball at the roll-in point.
- If a ball goes out behind the goal…
- By the attacking team: the goalkeeper receives the ball and rolls the ball back into play.
- By the defending team: the attacking team receives a corner and rolls the ball in. All players of the opposing team must be a minimum of 5 feet from the roll-in corner.
In the event of a foul or unfair play, the referee may judge as follows:
Yellow Card (two minutes time exclusion): For fouls, unfair play, or unsportsmanlike conduct, a player will be excluded from the match for two minutes during which time the team has to play with one less player. A player given a yellow card will be sent off for two minutes and not allowed back on. After two minutes have elapsed the player given the yellow card, or a substitute player can enter the field. Penalty time will carry over into the next half if the yellow card occurred within the last two minutes of the previous half. Player forward rule does not apply to the team that is short one player during the penalty period.
Red Card (match penalty): For serious foul play a player is excluded from the rest of the match. The team has to play with one less player for the remainder of the match. A red card will only be given for serious foul play, violent conduct, spitting, threatening/abusive language, or a second yellow card for the same player. The player will be sent off immediately and not be allowed back during the game. No replacement player will be allowed on. The same applies to coaches. Each evening the disciplinary committee will meet and decide what action to take against the player or coach. Sanctions include suspension from future games.
Exclusion from the league or mini-tournament for a team or individual
If rules are seriously breached (heavy foul play, foul play on purpose, unacceptable behavior on the court towards the referees, the audience or other players), one player or a team can be excluded. If a whole team is excluded from the tournament then all the matches played or scheduled to be played by that team will be awarded to the opposition with 0:3 score line.
League and Drop-In Mini-Tournament Points
The winning team receives 3 points. The losing team receives zero. If a match ends in a draw, it is decided by sudden-death penalty shoot out until one team has a one goal lead after both teams have taken the same number of penalty kicks.
In matches decided by a penalty shootout, the winning team gets three points and the losing teams gets one point.
The Blue Unity Card: Blue Unity Cards will be given for acts of sportsmanship and fair-play.
Rain & Lightning Policy
Games will be played rain or shine. In the event of lightning, the Street Soccer Parks will operate under the “30-30 rule”, which means that if thunder is heard within 30 seconds of a lightning strike, games will be stopped for at least 30 minutes. If a second lightning strike is heard within 30 seconds during the stop time of the first lightning bolt, the waiting clock is reset to 30 minutes before games can be resumed. The manager on site may suspend and reschedule games if lightning continues to delay games.
Each match will have a referee knowledgeable of these rules.